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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • c-sharp
  • opengl
  • opengl-es
  • graphics-library

A Unix, Windows, Raspberry Pi Object Speed Camera using python3, opencv, video streaming, motion tracking. Includes a Standalone Web Server , Image Search using opencv template match and a whiptail Admin Menu Interface Includes picam and webcam Plugins for motion track security camera configuration including rclone sync scripts.

  • motion-tracking
  • opencv
  • rpi-camera
  • speed-cam

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

Cross Platform D-Lang Game Engine with scripting support

  • dlang
  • hipremeengine
  • opensource
  • crossplatform

Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs

  • glfw
  • glfw3
  • glfw3-bindings
  • java

Static & dynamic D bindings to OpenAL, compatible with BetterC, @nogc, and nothrow.

  • bindbc
  • dlang
  • openal
  • openal-soft

Ada binding to OpenAL which tries to mimic original API while using Ada types.