Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A modern cross-platform low-level graphics library and rendering framework
OpenSceneGraph git repository
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
libGDX post-processing visual effects
OpenGL and Vulkan header and loader generator.
Shädows - A Shadows & Lights engine for löve
Go cross-platform OpenGL bindings.
JS renderer based on GLTF to WebGPU or WebGL backends.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs