Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
- header-only
- modern-cpp
- cpp
- entity-component-system
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
A complete and cross-platform game engine designed for flexibility, performance and fast iteration.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
High-performance C# ECS
A fast, portable Entity Component System for Luau
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Tiny and easy to use ECS (Entity Component System) library for game programming
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.