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Tags: Game engine
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1–21 of 21 · Most stars

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

  • open-source
  • cross-platform
  • c-plus-plus
  • engine

A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

  • springrts
  • c-plus-plus
  • lua
  • strategy-game-engine

Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.

2D Game Engine with Lua Scripting made on top of SFML !

  • 2d-game-engine
  • sfml
  • lua-script
  • engine

An open source, cross-platform game engine designed for indie developers.

  • chillisource-game-engine
  • 2d-game-engine
  • 3d-game-engine
  • cpp11

Cross Platform D-Lang Game Engine with scripting support

  • dlang
  • hipremeengine
  • opensource
  • crossplatform

Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.