An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
C library for cross-platform real-time audio input and output
A cross-browser javascript wrapper for the html5 audio tag
Audio feature extraction for JavaScript.
- audio-features
- javascript
- feature-extraction
- spectral-centroid
A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
- audio
- audio-worklet
- browser
- polyfill
cross-library (GStreamer + Core Audio + MAD + FFmpeg) audio decoding for Python
Mini audio library
Package flac provides access to FLAC (Free Lossless Audio Codec) streams.
a cross-browser WebAudio player
SimplE Lossless Audio
- lossless-compression-algorithm
- audio-processing
- codec
Cross-platform Plugins for Xamarin, Xamarin.Forms and Windows
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
- audio-engine
- libgdx
- miniaudio
- cross-platform
simplified cross platform spatial audio framework
Realtime, cross-platform audio processing & synthesis.
Lossless audio decoder written in common lisp
Capacitor plugin for native audio playback — streaming and local files, background playback, lock screen and notification controls, playlists, playback speed, and earpiece/speaker routing on iOS, Android and the web.