A collection of some of the neat math and physics tricks that I've collected over the last few years.
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A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.
- assets
- eqoa
- eqoa-frontiers
- game
Import a 3D Model and automatically assign and export animations
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
- unreal-engine-4
- unreal-engine
- locomotion
- animation
Lightning-fast and Zero Allocation Tween Library for Unity.
- easing
- tween
- unity
- zero-allocation
Render Anything Engine: tell your AI what to make. Videos, motion graphics, 3D and games as React and TypeScript, rendered on your own GPU. Rust + Bevy, macOS, Linux and Windows.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
- libgdx
- pathfinding
- steering-behaviors
- formation-motion
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
- game-preservation
- homebrew
- linux
- native-port
LÖVE for Nintendo Homebrew
Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
- agent-skills
- animation
- blender
- claude-code-plugin
Type a motion, watch a rigged character perform it: fast video model + GVHMR + live Mixamo retargeting, by Patch
GameMaker Motion Toolkit | Easy to use tween framework for GameMaker
Extracts high-precision mouse/pointer motion data on Windows. Good for drawing software!
- gamemaker
- gamemaker-studio
- gamemaker-studio-2
- gamemaker-studio-2-3
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.