Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
An LLM running on an NPU inside an LLM. Karpathy's stories260K writing stories on a vector unit compiled into Qwen3.5-4B's weights.
Fast & easy-to-use A* module written in Lua
A library for A* pathfinding. Written for easy integration and plug-and-play
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.