Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
Bloodhound Reporting for Blue and Purple Teams
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Robotics with GPU computing
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Various algorithms visualized interactively on the web, entirely with Rust 🦀
A demo project demonstrating pathfinding using a tilemap on the Godot Engine
Extremely fast and most simple A*/WA* library
Fast & easy-to-use A* module written in Lua
A* pathfinding library in Swift.
A* graph pathfinding in pure Elixir
easy A* (A Star / astar) pathfinding (Haxe)
Fast actionscript 3 astar pathfinding algorithm.
A library for A* pathfinding. Written for easy integration and plug-and-play
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps