Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
A demo project demonstrating pathfinding using a tilemap on the Godot Engine
Fast & easy-to-use A* module written in Lua
A library for A* pathfinding. Written for easy integration and plug-and-play
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.