Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
A modern cross-platform low-level graphics library and rendering framework
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Vulkan 2D graphics library
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
HARFANG 3D source code public repository
SUPRA-Tex: 3D Generation with Super-Aligned Texture
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A Vulkan implementation of real-time PBR renderer
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
JS renderer based on GLTF to WebGPU or WebGL backends.