A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
An Open-Source subdivision surface library.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
:spider_web: Mesh optimization, mesh smoothing.
open source software for bidimensional and tridimensional remeshing
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
:spider_web: Simple mesh generator inspired by distmesh.
A general library for geometry operations of union, intersections, difference, and xor
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
Clipping and geometric operations for spherical polygons.
:spider_web: Compute interesting points, areas, and volumes in simplex meshes of any dimension.
slick is a simple to use polygon collision library inspired by bump.lua