Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Google Chrome DevTools extension to live edit WebGL GLSL shaders
- chrome-devtools-extension
- javascript
- google-chrome
- shader-editor
A friendly web-component for writing and rendering shaders.
Lisp to GLSL Language Translator
A shading language that can be compiled into GLSL ES 3.0
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Pixel art upscaling shader for awkward resolutions for GameMaker
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus
Pretty picture shader toy
A Voronoi-pixels effect for GMS 2.3