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Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

  • fps
  • fps-game
  • fps-engine
  • game

Scalable Distributed Game Server Engine with Hot Swapping in Golang

  • golang
  • rpc
  • entity-framework
  • packets

pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")

  • chip-8
  • chip-8-emulator
  • chip-8-interpreter
  • chip-8-roms

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.