A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
POT : Python Optimal Transport
library for nonlinear optimization, wrapping many algorithms for global and local, constrained or unconstrained, optimization
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Reference mapping for single-cell genomics
A general library for geometry operations of union, intersections, difference, and xor
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
Axon/Myelin segmentation using Deep Learning
Clipping and geometric operations for spherical polygons.
NeoDTI: Neural integration of neighbor information from a heterogeneous network for discovering new drug-target interactions
Classification and Gradient-based Localization of Chest Radiographs using PyTorch.
💬 Trace citation chains for any concept across research papers and render them as an interactive graph.
A foundation model-driven whole slide image-scale cell phenotyping method with QuPath integration Resources