A running-jumping-swordfighting game I made on the Apple II from 1985-89
Repository Index
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Emulator for rapid prototyping of Software Defined Networks
- mininet
- openflow
- sdn
- emulator
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
- fps
- fps-game
- fps-engine
- game
Scalable Distributed Game Server Engine with Hot Swapping in Golang
- golang
- rpc
- entity-framework
- packets
pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
- chip-8
- chip-8-emulator
- chip-8-interpreter
- chip-8-roms
A tool to generate normal maps from any sprite and animated sprite sheet.
Desktop launcher for Xrecomp games with xb.live online services
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
- gdscript
- polygon2d-fracture
- godot-engine
- godot
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
A speed typing web app written in Rust
- rust
- tailwindcss
- webassembly
- yew
pong is not ping. pong is CLI game.
- game
- go
- pong
- pong-command
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
- game-engine
- luau
- luau-lang
- opengl
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
- gamemaker
- gamemaker-language
- gamemaker-studio
- gamemaker-studio-2
"Hack" like a programmer in movies and games! Inspired by hackertyper.net
- haskell
- joke
- hacking
- typing
Game to pop pimples using the awesome Godot Engine
- pimple
- pop
- popping
- lipoma
:video_game: Gameboy ROM for cartridge dumping
- gameboy
- rgbds
- rom
- dump
A Godot plugin helping in building interactive fictions and dialog system
- gdscript
- godot-engine
- godot3
- godotengine