A refreshingly simple data-driven game engine built in Rust
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A refreshingly simple data-driven game engine built in Rust
Virtual machines for iOS and macOS
A simple and easy-to-use library to enjoy videogames programming
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
A game theoretic approach to explain the output of any machine learning model.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A Flash Player emulator written in Rust
Simple DirectMedia Layer
A server software reimplementation for a certain anime game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Official QEMU mirror. Please see https://www.qemu.org/contribute/ for how to submit changes to QEMU. Pull Requests are disabled. Please only use release tarballs from the QEMU website.
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
A dead simple 2D game engine for Go
A simple web-based tool for Spriting and Pixel art.
Simple and Fast Multimedia Library
A simple Minecraft clone written in C using modern OpenGL (shaders).
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
swift implementation of flappy bird. More at fullstackedu.com
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Complete Open Source and Modular solution for MMO
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
🖥 A virtual Apple Macintosh with System 8, running in Electron. I'm sorry.
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.