Open3D: A Modern Library for 3D Data Processing
- mesh-processing
- computer-graphics
- opengl
- cpp
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Open3D: A Modern Library for 3D Data Processing
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
A .NET GIS solution that is fast and reliable for the .NET platform.
A collection of GICP-based fast point cloud registration algorithms
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
A lean C++ library for working with point cloud data
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Practical volume computation and sampling in high dimensions
Simple Features is a pure Go Implementation of the OpenGIS Simple Feature Access Specification
A Geometry library for Elixir that calculates spatial relationships between two geometries
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
Clipping and geometric operations for spherical polygons.
Delaunay triangulation for convex polygon
:spider_web: Compute interesting points, areas, and volumes in simplex meshes of any dimension.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
slick is a simple to use polygon collision library inspired by bump.lua
An Elixir implementation of the CONREC algorithm for topographic or isochrone maps.
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity