Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- phaser
- phaserjs
- javascript
- html5-game-development
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
One framework for creating powerful cross-platform games.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
The official Allegro 5 git repository. Pull requests welcome!
Engo is an open-source 2D game engine written in Go.
Ultra-portable, high performance, open source multimedia framework.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
A continuation of the popular Artemis ECS framework
High-performance C# ECS
LÖVE for Nintendo Homebrew
cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch.
A fast, portable Entity Component System for Luau
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Roguelike Toolkit in Love. A Love2D/lua port of rot.js
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
A haxe programming library for beginners. Powered by OpenFL and Starling.
HTML5 entity-component game engine
Build your own Game-Engine based on the Entity Component System concept in Golang.