The public CGAL repository, see the README below
- cgal
- c-plus-plus
- geometry
- algorithms
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The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Clipping and geometric operations for spherical polygons.
Delaunay triangulation for convex polygon
slick is a simple to use polygon collision library inspired by bump.lua
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity
2D triangulation library. Allows translating lines and polygons (both based on points) to the language of GPUs.
Framework-agnostic polygon intersection library for Lua