A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Nez is a free 2D focused framework that works with MonoGame and FNA
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Auto-swaps changed Lua files in a running LÖVE project
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Python game programming in Jupyter notebooks.
Tiny and easy to use ECS (Entity Component System) library for game programming
A haxe programming library for beginners. Powered by OpenFL and Starling.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
as3isolib,v1 - The new home for the as3isolib.v1 project previously hosted on Google Code.
A flexible and powerful game making library
GEneric Sprite and Tile Engine
Isometric game engine. Open world, block/voxel based and sprite rendering.