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Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine

  • graphics-editor
  • photo-editor
  • 2d-graphics
  • art

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

  • cube
  • voxel
  • rust
  • gfx-rs

Procedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.

Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.

The Complete Street Rule for ArcGIS CityEngine is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets.

  • complete
  • streets
  • transportation
  • cityengine

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games

  • lua
  • maze
  • room
  • rougelike