Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
- header-only
- modern-cpp
- cpp
- entity-component-system
57,138 visible repositories in the index
1–12 of 12 · Most stars
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Production-grade MCP server and AI tools for the Godot engine. A Snap to install. Totally free and fun.
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Build efficient Bedrock & Java Minecraft networks with multi-version support. Powers global Connect network at production scale. Runs with 10MB.
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
Integrates the NDI® SDK with Godot
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
Companion application and Discord Rich Presence module for GameMaker IDE.