🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
RenderDoc is a stand-alone graphics debugging tool.
One stop solution for all Vulkan samples
Safe and rich Rust wrapper around the Vulkan API
A modern cross-platform low-level graphics library and rendering framework
Tutorial for the Vulkan graphics and compute API
a programming library with geometric algorithms
A basic 3D scene implemented with various engines, frameworks or APIs.
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
A realtime visual programming language for interactive media.
Grok WebGL2 and GLSL through a sequence of guided tutorials, each chunked into atomic Q&A cards suitable for spaced repetition, with hands-on projects and solution code integrated throughout.
Vulkan bindings for Common Lisp.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects