Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Next generation API for .NET
C++20 Static Reflection library
ES5 shim for ES6 Reflect and Proxy objects
A generics based dependency injection application framework for Go, supporting aspect oriented programming based on interceptors
Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.