Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
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Cross-platform C++17 Runtime Reflection Library
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.