Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
QuadriFlow: A Scalable and Robust Method for Quadrangulation
- quadriflow
- quad
- remeshing
- quadrangulation
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
open source software for bidimensional and tridimensional remeshing
- mesh
- mesh-adaptation
- anisotropic-mesh-adaptation
- isotropic-mesh-adaptation
A thin layer of graphic data types
- graphics-library
- vector
- transformations
- matrix
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
Generic, zero-alloc, 100%-test covered Quadtree for golang
Crystal implementation of "K-Dimensional Tree" and "N-Nearest Neighbors"