OpenGL Mathematics (GLM)
- glm
- opengl
- mathematics
- vector
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OpenGL Mathematics (GLM)
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Add built-in support for quaternions to numpy
A thin layer of graphic data types
A fully featured, pythonic library for representing and using quaternions
The RAW JavaScript Quaternion library
means completeness and balancing, from the Arabic word الجبر
Dragging stuff with inertia
Dual Quaternion conversions from/to ROS messages
A pure Crystal Vector Math library
C++ modules for scalar, vector and complex math. And maths.