Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Official mirror of Blender
A High-Quality Real Time Upscaler for Anime Video
Open3D: A Modern Library for 3D Data Processing
VectorCraft: An open-source, vector art tool written by scratch in pure Rust
A renderer agnostic two-dimensional drawing api for the web
Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
A lightweight graphic library providing 2d draw for Apache ECharts
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Vector graphics in Go
A Pixel Art Editor
macSVG - An open-source macOS app for designing HTML5 SVG (Scalable Vector Graphics) art and animation with a WebKit web view ➤➤➤
WebGL accelerated JavaScript molecular graphics library
A lightweight JavaScript graphics library with the intuitive API, based on SVG/VML technology.
The Swiss-Army-knife command-line tool for plotter vector graphics.
Vulkan 2D graphics library
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Native SVG parser and renderer for SwiftUI, UIKit and AppKit, with tools for PNG, PDF, SF Symbols and Swift source.
Using Fonts More Easily in R Graphs
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.