🐝 behavior tree AI for Godot Engine
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LimboAI - Behavior Trees and State Machines for Godot 4
- behavior-tree
- godot-engine
- game-developement
- state-machines
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
- bt
- behavior-tree
- behavior-trees
- fsm
RBush — a high-performance JavaScript R-tree-based 2D spatial index for points and rectangles
- javascript
- r-tree
- spatial-index
- computational-geometry
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
- libgdx
- pathfinding
- steering-behaviors
- formation-motion
Functional, persistent, off-heap, high performance data structure
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
TTK - Topological Data Analysis and Visualization - Source Code
- topological-data-analysis
- visualization
- python
- paraview
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
- behavior-trees
- behavior-tree
- ros
ROS extensions and implementations for py_trees
Finger Tree data structure
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
- scala
- rtree
- 2d
- str
Golang Dynamic Decision Tree
- go
- golang
- decision-tree
- decison-trees
A behavior tree implementation in lua.
- game-ai
- behavior-tree
- gamedev
Implementation of the ROS behavior_tree_core package based on https://github.com/miccol/Behavior-Tree