The public CGAL repository, see the README below
- cgal
- c-plus-plus
- geometry
- algorithms
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The public CGAL repository, see the README below
a programming library with geometric algorithms
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
A C implementation for creating 2D Voronoi/Delauney diagrams
:spider_web: Compute interesting points, areas, and volumes in simplex meshes of any dimension.
Common Lisp package for simple two dimensional computational geometry.
Framework-agnostic polygon intersection library for Lua