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1–24 of 26 · Most stars

Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.

  • simd
  • linq
  • perfromance
  • gamedev-library

Utility library for functional programming in Lua

  • lua
  • underscore
  • functional-programming
  • table

A StreamLike, Immutable, Lazy Loading and smart Golang Library to deal with slices.

  • functional-programming
  • lazy-evaluation
  • golang-library
  • golang

High-performance immutable data structures for modern JavaScript and TypeScript applications. Functional interfaces, deep/composite operations API, mixed mutability API, TypeScript definitions, ES2015 module exports.

A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

  • header-translation
  • pascal-binding
  • raylib
  • lazarus

A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!

A curated list of ready-to-use (functional programming) array filters (TS / ESM / CJS)

  • filter
  • filtering
  • filters
  • fp

raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs