A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr
Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit
High-performance C# ECS
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
A WebGL maze game built with Three.js and Box2dWeb.
Stable repository of the modernized X-Ray 1.6 game engine
Simple Turn-based Game
A 2D Soft Body and Rigid Body Physics Engine.
Every cape, wing, hat, pet and emote in Drip is free: 24 capes, your own PNG or GIF cape, squad capes for your crew and emotes on the B wheel. Made for Horizon, no account.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Build your own Game-Engine based on the Entity Component System concept in Golang.
A simple game engine built using raylib and mruby
Resident Evil: The Umbrella Chronicles running natively on Windows: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
LibRaylib Bindings for Crystal.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Data format converters for GameMaker LTS 2022