A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
47,133 repositories indexed
1–24 of 37 · Most stars
A simple and easy-to-use library to enjoy videogames programming
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr
High-performance C# ECS
Star Wars Jedi Knight: Jedi Academy
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
A WebGL maze game built with Three.js and Box2dWeb.
Stable repository of the modernized X-Ray 1.6 game engine
Simple Turn-based Game
Star Wars Jedi Knight II: Jedi Outcast
A 2D Soft Body and Rigid Body Physics Engine.
Every cape, wing, hat, pet and emote in Drip is free: 24 capes, your own PNG or GIF cape, squad capes for your crew and emotes on the B wheel. Made for Horizon, no account.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Build your own Game-Engine based on the Entity Component System concept in Golang.
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
A simple game engine built using raylib and mruby
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
LibRaylib Bindings for Crystal.
Accidental Noise Library in Godot Engine enhanced with visual noise editor