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Fast and minimalist 3D viewer.
- stl-viewer
- gltf-viewer
- vtk
- 3d-viewer
ArrayFire: a general purpose GPU library.
A modern cross-platform low-level graphics library and rendering framework
The open SVG brand library: 7,600+ brand logos and cloud icons (AWS, Azure, GCP) as official SVG. Search, copy, ship via npm, CDN, CLI, React, Vue, Svelte, Figma, VS Code, Raycast and MCP. Free, MIT, no gatekeeping.
Multi-dimensional arrays (tensors) and numerical definitions for Elixir
R Package for 2D and 3D mapping and data visualization
A smart and easy-to-use image masking and cutout SDK for mobile apps.
- image-processing
- ios-sdk
- mask-image
- cutout
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Procedurally generated Delft-blue floral page margins for LuaLaTeX, drawn in Lua
- generative-art
- latex
- latex-package
- lua
GRASS - free and open-source geospatial processing engine
- grass-gis
- geospatial
- geospatial-analysis
- raster
:small_red_triangle::sunglasses: A curated list of awesome stuff to learn computer graphics
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
A WebGL maze game built with Three.js and Box2dWeb.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
Simple Vulkan raytracing tutorials
Hardware Ray tracing extension for Chromium WebGPU
Lightweight direct modelling 3D CAD for all platforms, with a custom CAD kernel called Pali Ijo
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
- lua
- maze
- room
- rougelike
WebGPU Ray Tracing eXtension