Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Direct port of the Bullet physics engine to JavaScript using Emscripten
Pure C# 3D real time physics simulation library, now with a higher version number.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
High performance 2D collision detection system with realistic physics responses.
A separation axis theorem collision library for Haxe.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
slick is a simple to use polygon collision library inspired by bump.lua
A cross-platform, realtime physics engine for all .NET apps.
2D Collision Detection for Lua using the Separating-Axis Theorem
Very experimental. Made mostly for a game project for visuals, never ended up using it.