Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
- computer-graphics
- computer-vision
- radiance-field
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A comprehensive logo-design skill for Claude, Gemini CLI, Codex and other AI agents: principles, process, SVG craft, testing tools and a 1,400+ logo reference library.
JPEG XL image format reference implementation
Tutorial for the Vulkan graphics and compute API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A curated list of awesome WebGL libraries, resources and much more
Procedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.
Image-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser 图像驱动的三维场景生成系统
RuiC-PoseAtlas|姿态 + 衣装双图鉴:288 组人体姿态 × 5 视角 × 1,439 张人台线稿,加 1,407 套无人物衣装 × 8 分类 × 86 个三语标签。中/英/日切换、搜索筛选、键盘浏览、原图下载,纯静态零依赖。
Collection of georeferenced boundaries of world countries and cultural regions for use in mapping historical data on global or continental scale
Rendering algorithms implemented in raw WebGL 2.
Reference-preserving sprite animation skill for AI agents: intact-limb walks, small jumps, transparent PNG sequences and GIF.
The EBU ADM Renderer, written in Python, is the reference implementation of EBU Tech 3388