Quickly create and run optimised Windows, macOS and Linux virtual machines
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Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Open-source framework for native apps from one Java codebase, with a custom-rendered UI you control across iOS, Android, desktop, web, and watches.
A cross-platform 2D game engine
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
The visual communication layer between humans and AI agents. Capture, annotate, render diagrams, and organize with AI — powered by Electron and Ollama. macOS & Linux.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Powerful autolayout framework, that can manage UIView(NSView), CALayer and not rendered views. Not Apple Autolayout wrapper. Provides placeholders. Linux support.