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Tag: Monitoring and observability
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1–4 of 4 · Most stars

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Easier-than-print dataflow tracing to tap> and Portal with automatic last-input function replay on eval, instant re-render and effortless extraction of traced data