Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
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Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
A high speed C++17 Vulkan game engine
- game-engine
- vulkan
- vulkan-game-engine
- renderer
Point cloud importer & renderer for Unity
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
- vulkan
- vulkan-api
- quake
- quake2
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Efficient, internationalized, multi-effects text renderer for GameMaker
A GPU powered Terrain editor and renderer for Godot Engine
- godot
- godot-engine
- terrain
- terrain-editor
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 4 (all renderers)
- godotengine
- godot-engine
- godot
- line-drawing
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
A parser/renderer for Aseprite animations in LÖVE. :peach:
- love2d
- love
- love2d-framework
- animation
An NPM package to facilitate importing and viewing of modern Minecraft schematics.