Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Blazing fast Markdown / CommonMark rendering in Swift, built upon cmark.
A GPU accelerated image and video processing framework built on Metal.
iOS 360° panorama video player with Metal rendering support (formerly HTY360Player)
Beautiful math equation rendering on iOS and MacOS
Markdown parsing and rendering for iOS and OS X
Declarative building and fast rendering attributed string library.
iOS utility classes for asynchronous rendering and display.
A SwiftUI SDK for rendering interactive human body muscle maps with highlights, heatmaps, gestures, and UIKit support. iOS 17+, macOS 14+.
360 video player for iOS written in swift - a subset of SceneKit that works
Music sheet rendering for iOS
TranslatedSkia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering.
A port of the pixi.js rendering engine to Dart.
See and learn how the CAAnimation and CAMediaTiming properties affect rendering using dynamic Xcode playground.