Disassembly of Pokémon Red/Blue
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon Red/Blue
Android virtual machine and deobfuscator
Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.
💚🇺🇸🗽Secure remote browsing anywhere, any way you like it. Since 2018.
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Reverse engineering tool for Linux
Binary Analysis Platform
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
Build efficient Bedrock & Java Minecraft networks with multi-version support. Powers global Connect network at production scale. Runs with 10MB.
The repository host gives no description.
Disassembly of Legend of Zelda: Link's Awakening DX
Disassembly of Pokemon Yellow
Automatic and platform-independent unpacker for Windows binaries based on emulation
Documenting the unofficial and internal Steam Web API
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
Disassembly of Pokémon TCG
Game Boy ROM disassembler with RGBDS compatible output
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Disassembly of Pokémon Pinball
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.