pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
- 3d-reconstruction
- depth-prediction
- feature-matching
- global-features
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
A lean C++ library for working with point cloud data
- point-cloud
- icp
- ransac
- convex-hull
Game Boy ROM disassembler with RGBDS compatible output
RGBDS include file for Game Boy hardware definitions
Powerful macro (cross) assembler package for several CPUs
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
Visual Studio Code language extension for RGBDS GBZ80 Assembly
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
:video_game: Gameboy ROM for cartridge dumping
Basic hello-world example for GameBoy using rgbds
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
Matlab codes that convert a RGBD image into a cad like model. This code is released as a part of my PhD dissertation.
GameBoy Development
- game-boy
- assembly
- gbdev
- rgbds
rgbds assembly mode for GNU Emacs
super swap & dump multi new 2015