An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
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A lean C++ library for working with point cloud data
- point-cloud
- icp
- ransac
- convex-hull
Allocators, I/O streams, math, geometry, image and audio processing for D
- utility-library
- dlang
- linear-algebra
- computational-geometry
Framework-agnostic polygon intersection library for Lua