C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
- steam
- steam-api
- steam-account
- steambot
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C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
TranslatedPlay your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | Put Switch games on your iPhone: build with one click in a graphical interface, no command line needed. Bring your own game.
Allows you to emulate an Android native library, and an experimental iOS emulation
🕹️ A basic gameboy emulator with terminal "Cloud Gaming" support
80x23 terminal tetris!
terminal game to test git skills
A terminal based Pokemon like game
A permissions plugin for Minecraft servers.
🎮 Fully featured terminal version of the game "2048" written in C++
Terminal-based game engine for Go, built on top of Termbox
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer modes team and duel. You have to defeat 100 aliens to fight with Boss. I'm using netcat for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. Terminals on both hosts have to be with equal dimensions.
ENiGMA½ BBS Software
⚙️ ArminC's autoexec for CS2 - well documented, analysed and no misconfigurations
Play solitaire in your terminal!
A Minecraft-inspired game for the terminal
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
Hermit (formerly switch2mac): a Mac app that turns your own Nintendo Switch and Switch 2 game dumps into native Apple silicon apps, with the best build for your Mac and a 3D game-case library. Not an emulator.
Animated console version of the 2048 game
Terminal-based 2048 game written in Elixir
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Platforming game with Godot Engine
A minesweeper clone in the terminal, written in Elixir.