Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
OpenSCAD - The Programmers Solid 3D CAD Modeller
Image loading system
LibreCAD is a cross-platform 2D CAD program. It can read DXF/DWG, and write DXF/DWG/PDF/SVG files. It supports point/line/circle/ellipse/parabola/hyperbola/spline primitives. The GUI is highly customizable, and has dozens of translations.
Safe and rich Rust wrapper around the Vulkan API
A modern cross-platform low-level graphics library and rendering framework
Simple GTK Paint Program
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Go Language Library for SVG generation
ILGPU JIT Compiler for high-performance .Net GPU programs
WebGL-based viewer for volumetric data
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
Download and decode progressive JPEGs on iOS.
C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.
A MS-DOS Creative Coding IDE/platform based on JavaScript
Thin, unified, C++-flavored wrappers for the CUDA APIs
Vulkan API bindings for Go programming language
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan compute for people
Id Software's Id-tech-4-BFG in the Ada programming language.
Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
go library for image programming (merge, crop, resize, watermark, animate, ease, transit)
Tiny and easy to use ECS (Entity Component System) library for game programming