Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
- unity
- ugui
- ui
- effect
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
- holotoolkit
- holotoolkit-unity
- mixed-reality
- hololens
A collection of some of the neat math and physics tricks that I've collected over the last few years.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- ai
- ai-integration
- game-development
- mcp
:books: Library of all kind of scripts, snippets & shaders for Unity
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
- unity
- mesh
- multithreaded
- animation
A versatile Unity scroll view component that enables highly flexible animations.
Sprite glow visual effect with HDR outline
A Unity library for common movement AI
- unity
- steering-behaviors
- movement
- game-ai
FishNet: Unity Networking Evolved.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
- cursor
- unity
- unity-package
- mcp
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
- unity-editor
- unity3d
- unity-asset
- inspector
AI automation skills specifically designed for Unity
A library of Shaders created using Unity's Shader Graph.
A simple kit meant to help jump start the creation of your 2D Unity game!
This technique is designed to instance Characters(SkinnedMeshRender).
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
- animated-characters
- draw-calls
- animation-map
- unity
These components and shaders allow you to add rounded corners to UI elements!
Create characters in Unity with LLMs!
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
- unity
- lip-sync
- burst-compiler
- job-system
Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Feature-rich shaders for avatars