x86 PC emulator and x86-to-wasm JIT, running in the browser
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Switch games running natively on iPhone, iPad and Mac: an NSP folder becomes an unsigned IPA (NSO rewriter, Horizon HLE host, NVN→Metal)
🖥 A virtual Apple Macintosh with System 8, running in Electron. I'm sorry.
🤖 A minimal and customizable Docker image running the Android emulator as a service.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
Linux running inside a PDF file via a RISC-V emulator
A modern launcher for downloading, installing, and running apps from GitHub and GitLab releases. With a personal library, community catalog subscriptions, and flexible filtering.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
- game-engine
- imgui
- cpp
- spartan
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
A simple and lightweight app for running Windows games using UMU-Launcher
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
- gaming
- gamedev
- game-development
- asi
Online OR1K Emulator running Linux
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
- apple-silicon
- command-and-conquer
- dxvk
- game-port
MobileGlues, which stands for "(on) Mobile, GL uses ES", is a GL implementation running on top of host OpenGL ES 3.2, with running Minecraft Java Edition in mind.
Ocarina of Time running natively on Windows, no emulator. Built on your PC from your own copy. No game files included.
DriveClub (PS4, version 1.28) running natively on Windows
Open source RTS game running on the Spring/Recoil engine
- cross-platform
- game
- open-source
- opensource
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
- crash-team-racing
- ctr
- shadps4
- vulkan
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
A survivors roguelite running on a from-scratch World of Warcraft 1.12.1 client engine (Rust + Bevy).