PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
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Simple DirectMedia Layer
- sdl2
- sdl3
- sdl
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
- bongo-cat
- bongocat
- c
- opengl
SuperTux source code
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Stable repository of the modernized X-Ray 1.6 game engine
- cmake
- cuda-support
- dx11
- game-engine
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
- god-of-war
- pc-port
- psp
- recompiler
Static & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow. (Mirror)
- dlang
- bindbc
- sdl-mixer
- sdl-image
Official SDL2 & SDL3 bindings for V
- bindings
- module
- sdl
- sdl2
Crystal binding generator for raw SDL 3 methods
- binding-generator
- bindings
- sdl
- sdl3