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Tags: Graphics and 3D
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MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖

FileAPI — a set of javascript tools for working with files. Multiupload, drag'n'drop and chunked file upload. Images: crop, resize and auto orientation by EXIF.

Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:

  • 3d-tiles
  • gltf
  • ogc
  • terrain

Highly configurable slideshows for displaying Immich assets on browsers and devices.

  • golang
  • immich
  • immich-slideshow
  • photos

AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.

  • 3d-generation
  • 3d-models
  • apple-silicon
  • blender

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

Better asset workflow for iOS developers. Generate Xcode image catalogs for iOS / OSX app icons, universal images, and more.

A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)