High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
- 3d
- 3d-aigc
- 3d-generation
- image-to-3d
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High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
WebGL point cloud viewer for large datasets
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Highly configurable slideshows for displaying Immich assets on browsers and devices.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
Local Capacitor icon/splash screen resource generation tool
Maya Workflow Kit: the whole Maya workflow in Blender, in one install. Hotbox, marking menus, Channel Box, Attribute Editor, menu sets, shelves and Maya concepts. Free, GPL Blender extension for Maya users.
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
Edit photos by describing the change, on your own GPU. A free, open-source alternative to Nano Banana and ChatGPT image editing: photos stay on your computer, no daily limit. One installer for Windows, Mac and Linux sets up the best open model (Qwen-Image 2.1). MCP server for AI agents.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
Read and write Neuroglancer datasets programmatically.
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.
A fast clojure console library
Browser-based multitrack audio visualiser with synchronised playback, configurable presets and video export via ffmpeg.wasm. Shares one core with a headless CLI.